I worked on the console port of Little Orpheus back in 2022 with SockMonkey alongside The Chinese Room.
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Sadly, I don't have any personal footage or screenshots from engine, so I've collated some from in game that feature my work!
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A big thank you to Dave Dow who helped me out a tonne with learning VFX and event systems in Unity, and to Ben Matthews who lead and directed us throughout the port :D
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I primarily worked on improving pre-existing VFX and creating new ones for the title where needed, alongside timeline animations and bug fixing. We were also tasked to include some additional platforming challenges and obstacles which I set dressed and modeled where needed.
Added rock fall and dust to door timelines.
Dirt and rock kick up and splashes/water rings.
Moss vertex painting to improve blend on face.
New obstacles and set dressing.
New obstacles and set dressing. I also made the cobwebs!
Improvements to the electricity VFX.
Improvements to comet impact VFX; more defined rings and brighter blast.
New obstacles set dressing. Broken Scaffolding VFX and timeline animation.
Improvements to goop effects; waterfalls, trails and spit.
Acid bubbles.
Rain droplets VFX.
Additional water trail and splash work.
Ice chunk VFX.
Splitting platforms animation and VFX.
Additional interior modelling to pad out the insides.