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Little Orpheus - Console Port

I worked on the console port of Little Orpheus back in 2022 with SockMonkey alongside The Chinese Room.
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Sadly, I don't have any personal footage or screenshots from engine, so I've collated some from in game that feature my work!

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A big thank you to Dave Dow who helped me out a tonne with learning VFX and event systems in Unity, and to Ben Matthews who lead and directed us throughout the port :D

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I primarily worked on improving pre-existing VFX and creating new ones for the title where needed, alongside timeline animations and bug fixing. We were also tasked to include some additional platforming challenges and obstacles which I set dressed and modeled where needed.

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https://www.artstation.com/bigbenmatt

I modeled & textured the TV used in the upgraded interrogation cut scenes!

I modeled & textured the TV used in the upgraded interrogation cut scenes!

Added rock fall and dust to door timelines.

Dirt and rock kick up and splashes/water rings.

Moss vertex painting to improve blend on face.

New obstacles and set dressing.

New obstacles and set dressing. I also made the cobwebs!

Improvements to the electricity VFX.

Improvements to comet impact VFX; more defined rings and brighter blast.

New obstacles set dressing. Broken Scaffolding VFX and timeline animation.

Improvements to goop effects; waterfalls, trails and spit.

Acid bubbles.

Rain droplets VFX.

Additional water trail and splash work.

Ice chunk VFX.

Splitting platforms animation and VFX.

Additional interior modelling to pad out the insides.

The SockMonkey team :)

The SockMonkey team :)